Never seen this movie myself, but I've heard the theme and think your arrangement is a very nice take on it. Of course, it's always nice to hear you play the piano! :)
Never seen this movie myself, but I've heard the theme and think your arrangement is a very nice take on it. Of course, it's always nice to hear you play the piano! :)
Aww, why thank you mr!
I've seen the movie once, and it's fairly good. I should rewatch it at some point though :)
Very lovely, found myself repeating it just to hear more. I hope the best for you and your pursuits going forward.
"Having overwhelming strength is... pretty boring."
Kickass song, as always. Real great start to 2016! :3
I gotta agree with you, being O.P in most games gets old fast hahaha.. Rock on!
Oh wow, I LOVE this one. Probably my favorite of the bunch so far. Awesome stuff!
Thanks a lot! I will post some more soon.
I was going to leave a review when you first posted this, but my brain was just fried last night.
I know what you mean about the difficulties in producing a convincing guitar part, though any instrument that gets put into the foreground like that can suffer from that issue, especially when it comes to solo writing. I think the challenge of writing around the software limitations is a good one for the brain, and it'll always be a factor since having every instrument you want on standby isn't always possible. I think your writing is good enough to stand out despite perhaps not having the little "extra spices" you'd like.
I think Shreddage is going to be a nice upgrade for your future writing, though. I remember it being very flexible from the short period of time I got to use it (probably the best guitar VSTi out there atm). I can still tell it's not a real guitar, but you'll probably find ways to make it more convincing in the future. As it stands, this will please most people. The tone of it is pretty nice. What was the amp sim you were using? Guitar Rig? I also like the use of Shreddage with SS Drums. They've always been pretty compatible, in my mind.
At 0:32, the first few notes of the guitar always remind me of "Collective Consciousness" from MGR. I think it may just be the character of the drums being similar, I dunno lol. For the rest of the song, however, it sounds much more Sakuraba-ish, like your other battle works (a quality I really enjoy). The use of the guitar to double the solo at 2:22 reminds me of the demo zirconst made for the product. Speaking of that solo, I originally didn't like the organ lead right there, but it's been growing on me as I re-listen to it. The organs throughout all add nicely to the piece.
I really like how you've written it. The parts all come together nicely, and it's very progressive with a lot of quick changes that keep it interesting. The time you spent on this one shows! Gonna have to favorite this one! :)
Hello Deemo, I'm glad you liked it
You're right about it being difficult to make instruments sound convincing when they're in the foreground; it's a lot easier to pick out the flaws in a realistic sounding VST compared to the obvious synthy sounding ones. Shreddage is the nicest sounding guitar VST I've heard, very flexible. I find it hard to make a nice sounding pinch squeal though, but maybe I'm missing something. I used Guitar Rig for the guitars, along with a few synths. It has a ton of effects, useful for pretty much any instrument, it's great.
MGR's the only MG game I never played through, but I do remember it having some interesting music, I'll have to pick it up sometime.
Also, you're not alone in not really liking the organ sound. That along with the synths at the beginning were something I wanted to change, but that didn't occur to me until 17 hours into this song! The mix was mostly done by that point, so it would've been like untangling a bunch of wires to try and change them. I also find it kind of hard to imagine any different sounds after hearing them for so long, would've taken awhile to find the right sound so I just decided to finish it up and render it.
It's nice to hear that all the parts fit together. I like to write off my lack of knowledge of song structures as it being progressive (even though it'd only take a few minutes to research), but progressive music being my favorite genre, I find writing what comes naturally is working fine so far. I remember scrapping three different sections in this, and I also forgot to save a melody that I wrote for the guitar lol.
Thanks for the review, it's appreciated!
Despite how you may feel about the strings in this one, it already sounds far better than the last time you used them to me. They sound a lot more believable now, which is in part due to the added articulation. The piece itself held up everything very well. You write some really cool melodic content, and I enjoy hearing it come through in any mood that you write for. The production's pretty good, too - better than I'd do with the samples you're using. I can imagine the title scenario in my head vividly with this. Really enjoyed this one, nice work! Congrats on the front page, too! :)
Oh I was wondering where all these plays were coming from! I think I got lucky with this mix, less work than I usually do. Just some reverbs, delays and a little bit of EQ and it came out sounding pretty good. I guess that's cause there's only a few instruments.
Thanks for the review, Deemo
Guilty Gear music is the bomb-diggity. Love your take on it, it's high-energy and full of memorable part-writing! :D
I know right? Daisuke Ishiwatari is a genius :)
Glad you like it!
Your harmony and melodies are the kind of stuff that's right up my alley of interest. Very JRPG-like! I especially enjoy the section from 2:49 to 3:09. :D
I haven't used the Kontakt factory library myself since I'm comfortable with what I have now, but I think you'll find a ton of freedom in familiarizing yourself with the key switch articulations available to you. Making the articulation convincing on instruments goes a long way towards improving the piece, as well as the mix. Personally, I feel that the majority of the mix in an orchestral piece is done in the composing process, where you consider the texture, balance, and function of everything. The whole is greater than the sum of its parts in an orchestra. When things get a bit busier in this song and more voices are involved, it seems like everybody's fighting to be center-stage. Some adjustments to the dynamics of the instruments would really fix this up, especially since not all the instruments are from the same library. They could be all over the place in terms of mic placement, reverb, etc. Giving some dedicated time on individual dynamics can also help to bring some memorable inflection to your melody lines. Your woodwind solos here would stand out a great deal more. On a slightly unrelated note, I also think the pizzicato sounds really unconvincing here, though that's very possibly because of Edirol's limitations (I've never used it myself, so I can't speak for it).
I think you have a pretty good grasp on how to make things sound nice regardless of inexperience with the instrumentation. A little bit of practice and research on the topic should really propel your skills with it forward. :)
Thanks for your insight, Deemo!
I have played around with the key switch articulations before but I think my main problem is me not listening to enough orchestral music. I know the very basics of orchestration, like where instruments should be, but proper instrument dynamics just doesn't come naturally to me yet. Maybe Samuel Adler's book will help with that, along with that OrchestrationOnline Youtube channel.
As for the pizzicato, Edirol doesn't sound very convincing at all and it probably wasn't the best choice. it kind of has a synthesized orchestra sound to it, like something from the early 2000s.
Your reviews always give me something to think about improving so I really appreciate it! I'm sure my instrumentation will improve once I start listening to a variety of orchestral stuff
Glad to see more stuff from you, Neon!You are most certainly one of the best people when it comes to creating an atmosphere. I think it fits the picture perfectly! I haven't heard anything from FFCC myself, but I think this would be extremely fitting for any sort of RPG. :D
The looping issue is something that seems to be happening on every song on Newgrounds at the moment. I'm not sure what that's about, either. In any case, the quality of the track is relatively unhindered by it.
Much appreciated, DMO! Thank you very much for your kind words. It's good to know that the looping issues is universal, I was starting to think I was messing something up in the export process. Glad to know that this is relatively a non-issue! :)
Maker of rambunctious VGM. Cacophonous chameleon. Desperately in need of a rebrand.
I respond pretty quickly to PM's, so feel free to message me!
Age 30, Male
Composer
Columbia College Chicago
Los Angeles, California
Joined on 8/25/12